![]() Doctor Strange then put the destroyed landscape in a time bubble, where a millennium passed overnight, and used a piece of Atlantean techno-magic that would use the surrounding materials to build an Ancient City-Ship from Stargate Atlantis. It's on an island in the middle of the Hogwarts Lake, after the island was transformed into a volcano by an Earth magic-wielding dragon that was out to turn it into a super-volcano and destory the world, then its insides were transmuted into a mixture of vibranium and mithril ore by Doctor Strange (using the Philosopher's Stone, which he'd nicked) to slow the production of lava (as both materials take a lot more energy to melt). One appears in chapter 43 of Ghosts of the Past, which as one character puts it, looks like "a palette swapped Isengard".In present day, it's long fallen to ruin. The Apprentice, the Student, and the Charlatan: Starswirl the Bearded, the greatest wizard to ever live, had one at the very northern edge of Everfree Forest when he took residence.Up at the top is where one will find the owner's Wizard Workshop, whose contents may be visible from the outside in the form of telescopes and other, less obviously identifable objects poking out through the windows. ![]() A tower owned by a wizard of evil-ish disposition will likely double as an Evil Tower of Ominousness. In another sense, high towers are ancient symbols of arrogance and hubris.Ī subtrope of The Tower, obviously. A high tower also conveys a sense of isolation from "normal" people, which the magician can use to study in peace, much the same way that monasteries are often on mountaintops. May originate from the fact that many traditions link magic with astronomy or astrology, making the top of a tower a commonsense place for a mage to hang out. It is not uncommon for entry to these towers to be esoteric in nature, keeping the average Muggle from accessing it anything from having its entry in the top, to having the only entrance magically warded, to having No Entrance at all and requiring magic to enter, though these esoteric entrances also serve to keep those without ability to exit in, making for effective prisons. At other times they're tacked on to some larger building if the wizard is a Court Mage, for instance, their residence will often be at the tip of a castle's tallest tower. ![]() Many of these towers are solitary, free-standing structures, often in the wilderness and built on top of mountain peaks for extra height, in order to provide their residents with isolation in which to conduct their studies. Sometimes these towers are no larger than is needed for a single individual, while other times, they house an entire community of magicians, and may possibly serve as a Wizarding School or the headquarters of The Magocracy. Not all of them, certainly, but enough for the tendency to be noticed. ![]()
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