![]() ![]() Doing so successfully delivers rewards, such as replenishing of one of your hit points and, if you manage a combo of eight hits, granting you 100 gems. It has the same basic premise of starting you out at the same spot with the objective of getting as far as you can in one life, while being able to power-up your character as you progress.Īdding subtle complexity to Downwell's action is a combo system that advances if you stomp on repeated enemies without landing on any surface. In some respects it makes the game feel akin to a roguelike. These include things like being able to consume dead bodies to regain health, destructible platforms shooting out bullets when destroyed, or activating a drone that follows you as you fall, shooting additional bullets downwards. It's a useful mechanic that motivates you to move faster so that you can seriously boost your score.ĭownwell's gameplay is broken up into levels that are quite short, and reaching the end of each one results in you being given a choice of one of three random perks. When you've collected 100 of them, you enter this state, and every gem you collect while the timer ticks down counts as double. The other reason for collecting gems is to get a "gem high". For example, boulder style starts you with more hit points, but gives less upgrade options, while arm spin style has you only finding gun modules, but makes shops pop up even less than they normally do. These are basically different game modes that offer their own perks and drawbacks. This is almost like xp, and as you level up, you unlock new color palettes for the game, as well as new "styles" of gameplay. ![]() Firstly, they give you a score, which, when a game has ended, is added to your overall gem total. Gems are also useful for a couple of different reasons. Very rarely it'll contain a shop that sells useful items, like an extra hit point that you can buy using the gems that are dropped by dispatched enemies. Sometimes it contains a power-up that boosts your gunboots' ability, such as turning their shots into a powerful laser, or enabling them to shoot three bullets at a time. ![]() That signifies a cave, which you can enter. Occasionally while falling, you'll see a small platform jutting out from the side of the well with a little arc over it. Learning the characteristics of each enemy is important so you can quickly recognize them in the oftentimes split second you have to make a decision on whether to shoot, drop onto, or avoid them. However, some are invulnerable to bullets, or are hazardous to your health if you touch them, even if you're falling at speed. Some can be shot and killed, while you can fall onto others with your gunboots to stomp them to death. Plenty of enemies inhabit Downwell's inky black environment, and they're a varied bunch. This is ideal for getting your bearings briefly, or to control your drop so that you can land on one of the many platforms that are found in the well. However, each clip of your gunboots fires a limited number of shots, and it takes a few moments to reload, so you have to be judicious about exactly when to use them.Īdding an additional strategic element to the action is that the recoil of the gunboots causes your descent to slow somewhat, meaning you can also use your offensive footwear as a temporary means to arrest your fall. Fortunately you're equipped with a pair of downward-firing gunboots that you can use to blast things out of your way. ![]() Yet, this is no ordinary hole: It's packed full of hazards and denizens that you have to avoid to prevent the loss of one of your four precious hit points. As the name might suggest, Downwell follows the adventures of a tiny little man who's decided to jump into a hole in the ground. Originally starting out as a mobile phone release, Downwell is an interesting mash-up of games that combines elements of platforming and shooting while you fall into an abyss. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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